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Sharkee 1. Doppelkopf is a four player game with variable partnerships; the objective is to capture valuable cards in tricks.
It can be played with five people, with dealer sitting out. Although the Deustcher Doppelkopf-Verband has developed standard rules for tournaments, in informal games there are many variants and each group of players has their own house rules.
Before playing with a new group of players, it is therefore advisable to agree a set of rules. Several variants are listed at the end of this description.
The pack is a double pack shortened by removing cards below 9, each suit containing two each of A K Q J 10 9. The basic object of the game is to take more than half of these card points in tricks.
The card points are used only to determine which team has won the hand - they are not the same as game points written on the score-sheet as a result of winning or losing.
Dealer shuffles and the cards are cut; then all the cards are dealt out, three at a time starting on dealer's left and continuing clockwise.
The deal for the next hand passes to dealer's left. It is usual to play a number of complete rounds of deals in a session, so it is not important who deals first.
The bidding consists of a single round starting with the player to dealer's left. Each player says either "Gesund" healthy , meaning that they are content to play a normal game , or "Vorbehalt" reservation meaning that they want to play some other type of game.
If one or more players have said "Vorbehalt", they each in turn say what type of game they wish to play.
The possibilities, from lowest to highest, are:. Whoever has the highest ranking Vorbehalt plays their game.
If more than one player has the same Vorbehalt - for example more than one wanting to play a Solo, then the first of these players in the bidding order plays their game.
In the normal game, when everyone says "Gesund", the cards rank as above and the two players who hold the queens of clubs known as the old women are partners against the other two.
The players with the queens of clubs do not say who they are except sometimes by means of specific announcements during the play, which are explained later , so during the play you sometimes do not know who your partner is.
If a player has both of the queens of clubs but says "Gesund", along with everyone else, that player plays alone against the other three players in partnership, though the other players will not realise initially that they are all together.
This is called a silent solo. Usually a player who has both queens of clubs will not be strong enough to play a silent solo, and will want a partner.
This is achieved by saying "Vorbehalt" during the bidding, and announcing a Hochzeit marriage. If no one has a better Vorbehalt, a normal game is played except that the first player other than the holder of the marriage who wins a trick becomes the marriage holder's partner.
However, this must happen within the first three tricks - if you announce a marriage and then win the first three tricks you play on your own against the other three players.
A person with three or fewer trumps can say "Vorbehalt" reservation and then announce Armut poverty. If no one has a better Vorbehalt, the person announcing Armut places three cards face down on the table.
These three cards must contain all the Armut player's trumps. A player who wishes to become the Armut player's partner has the right to take these three cards without seeing them first and then discard any three cards, which are returned to the Armut player.
The returned cards may contain trumps and may include cards originally passed. The player to the left of the player who says Armut has the first chance to become the partner; if this player does not wish to, the opportunity passes around the table to the left - each player may pass or accept, and the first player to accept takes the three cards and becomes the partner.
If nobody wants to partner the player with Armut, all the cards are thrown in and shuffled and the hand is redealt by the same dealer.
A solo is a game played alone, against the other three playing as a team. There are several types:. The play is in tricks of four cards, with the winner of each trick leading to the next.
The player to the left of the dealer leads to the first trick. You must follow suit if you can; if you cannot follow suit, any card may be played.
If there is a trump on the trick, the highest one wins, otherwise the highest card in the suit led wins. If there are two identical highest cards played, the first one played wins.
The trumps are a suit of their own for suit following purposes - for example, in a normal game, the queen of spades is a trump, not a spade.
You cannot play the queen of spades when spades are led unless you are out of genuine spades, in which case you can play anything. Similarly, if the queen of spades is led, everyone must if possible play trumps not spades.
In a normal game, the team with the queens of clubs are called the Re team. In case of a Vorbehalt, the Re team is the team of the player who specifies the game the marriage holder, the team who exchange cards in Armut, or the lone player in a solo.
The basic aim of the Re team is to take at least card points in the cards they win in their tricks. The opposing team is called the Kontra team ; their basic aim is to take cards worth at least points.
A member of the Re team may at any time while they have 11 or more cards in their hand announce "Re", which increases the score for the game. Similarly, a member of the Kontra team may while they have 11 or more cards in their hand announce "Kontra".
If Re or Kontra has been announced by the appropriate team, a member of the other side can announce Kontra or Re while they have 10 or more cards in their hand.
If Kontra is announced but not Re, then the Re team only need points to win, rather than Note that announcements can be made at any time during the play, provided that you have at least the requisite number of cards, not just when it is your turn to play.
If one side fails to make 90 points the other side wins an extra bonus for "no 90", similarly there are bonuses for "no 60", "no 30" and Schwarz all the tricks.
Each of these bonuses can be increased in value by announcing it in advance. To make an announcement, the player must have at least the number of cards shown below:.
An announcement can only be made if the team has already made all the previous announcements including Re or Kontra , so for example "no 90" can only be announced by a team that has said "Re" or "Kontra", and the declarer's side cannot announce "no 60" unless they have already announced "Re" and "no 90".
In Doppelkopf , four players play in temporary teams of two with a double Skat deck. A variety of special rules and the ranking of trumps make this game very exciting.
The aim of the game is to take the most tricks with the cards available and reach the maximum point score. Working together with your partner, bold bidding, and tactical gameplay are crucial to success.
A little luck and strong cards also go a long way. It is no surprise that GameTwist has long since established itself as a popular Doppelkopf haunt, for you can have fun with other players here and show online that you are a dab hand at this card game!
Tip 1: Find like-minded people Nobody can teach Doppelkopf more effectively than genuine Doppelkopf enthusiasts and experienced players!
There are even Doppelkopf forums where you can talk about the card game and read up on strategies which might come in very handy. Use any information you can pick up in the course of the game and take probabilities of certain hands into account to give yourself an edge!